Showing posts with label matrix. Show all posts
Showing posts with label matrix. Show all posts

Saturday, August 25, 2018

Wars of Succession: The Best Marlborough Simulator Around

Eugene in Mantua at the end of 1701. He's already beat the pants off the French in two battles and taken Modena

I think Wars of Succession may be the best game AGEOD has ever produced, despite having some "fit and finish" issues. Granted, I'm biased toward the period, but this game takes the best of the new features introduced in Wars of Napoleon, discards what didn't work, and marries it to what did work in games like Thirty Years War  and Rise of Prussia.


Sunday, July 22, 2018

Campaigns on the Danube - 1809

Rain will slow down my offensive. The last thing the Austrians need is to be slower!

In honor of "Spring in Munich," our 1809 campaign Kriegsspiel getting underway today, I've been playing the same campaign in the nearest thing to a computerized Napoleonic operational Kriegsspiel currently available.

Sunday, December 3, 2017

TOAW IV and the First Balkan War


While I'm admittedly most interested in the history of and gaming of the period 1680 to 1780, my interests do extend beyond that at least a century in either direction. To wit, I grabbed Matrix's recently updated The Operational Art of War IV specifically for the pre-WWI and WWI scenarios.

Saturday, July 22, 2017

Gettysburg: The Tide Turns

It certainly looks pretty
After seeing a lot of buzz online about it, I decided to give Slitherine's new ACW game, Gettysburg: The Tide Turns a try. The ACW is one of my first loves in terms of history and wargaming. I've taken vacations centered around visiting ACW battlefields. The game itself has a very Kriegsspiel like look. At a mere $9.99, what's not to like?

Monday, December 26, 2016

1691 - The War of the Two Kings: Aughrim

Williamite foot and horse move to seize the Attibrassil Bridge and the village of Kilcommadan.
The period of European warfare from about 1670 to 1763 holds great fascination for me. In fact, I haven't been this engaged in learning about a historical period for probably the last 25 years. This is the period of transition from pike & shot warfare to the innovations of Napoleon. It was a period of constant, though in many cases limited warfare; a period where cautious generals avoided open battles and great ones sought to force it. It's a period filled with interesting personalities, fascinating campaigns, and dramatic battles.

Sunday, August 21, 2016

Scourge of War Waterloo - Sandbox Play

Marching my division across the Belgian countryside toward our objective, a small town

After playing The Last Success  much of yesterday, I finished the evening with a session of Scourge of War: Waterloo to have a slightly different Napoleonic experience.

Sunday, March 6, 2016

Piercing Fortress Europa - Sicily

Finishing out the weekend with a quick play of the Sicily scenario of Piercing Fortress Europa.


A game to go along with my current reading, Atkinson's The Day of Battle.

I'm using Chemkid's fantastic map and counters mods.

Sunday, December 13, 2015

Campaigns on the Danube

If I were wrecked on a desert island and I could have only one period of wargame with me to play, it would almost certainly be a Napoleonic game. If I could have only one scale of game it would definitely be Operational - I find that it's at this level that the real artistry of command comes into play, coordinating maneuver, logistics, and tactics to bring about a desired conclusion on the battlefield.

It's quite possible then, if I had to pick a single computer wargame to have with me on my island, it would be Frank Hunter's Campaigns on the Danube.


Viewing the units of Lannes Corps during an 1809 scenario

Sunday, November 1, 2015

Fleurus Two Times

I find the Pike and Shot period of warfare fascinating. Like the Napoleonic era and the American Civil War, it was a period of rapid evolution of warfare coupled with a time of dramatic political and social change. There's a lot to learn and understand about the wars of this period, and I keep getting drawn back to it.

Protestant and Imperial positions at the start of Fleurus, Pike & Shot Campaigns

Sunday, October 19, 2014

Pike & Shot

The 16th Century saw the dawn of modern warfare, particularly in the brutal combat of the Thirty Years' War and the English Civil War. This has always been a favorite era of mine to study - but it has always also been an era poorly represented in wargames, particularly computer wargames.

The Swedish center at Lutzen

Thursday, July 17, 2014

Vorwärts meine kinder!

I've been bitten by a Napoleonic bug. Recent posts by JC and Chris prompted me to take a more serious look at this era than I have for several years.

16e Division of the V Corps defending the village of Ludwigsdorf during the action at Lowenberg. My defense has smashed a Prussian cavalry brigade and is preparing for the attack of a Prussian infantry brigade.

Saturday, July 5, 2014

Hunting Bears - The Battle for Buchholz

This is a continuation of a series of posts using Flashpoint Campaigns: Red Storm to illustrate the use of the Military Decision Making Process in planning and conducting a battle in a wargame. At no time should anyone be under the illusion that I claim to have sufficient grasp of this that I could lead actual troops in so much as a barbecue. This is how I use these tools for gaming. The first post in this series is here. The second post is here.

In my first two post I examined terrain analysis via OCOKA and an abbreviated process for identifying enemy Courses of Action (COAs). This led to the development of a plan for the deployment of the forces I would have on hand at the beginning of the battle. As we saw in my second post, taking the time to do this planning upfront allow the elements of an US infantry battalion to render a Soviet Tank Regiment combat ineffective in about 30 minutes of fighting.


Remnants of a Soviet Tank Regiment at Holm-Seppensen

Monday, June 30, 2014

Hunting for Bears - The First Hour

This is a continuation of a series of posts using Flashpoint Campaigns: Red Storm to illustrate the use of the Military Decision Making Process in planning and conducting a battle in a wargame. At no time should anyone be under the illusion that I claim to have sufficient grasp of this that I could lead actual troops in so much as a barbecue. This is how I use these tools for gaming. The first post in this series is here.

At the end of my last post things were just about to kick off in the battle for Buccholz. Before we crank the track engines though, let's take a quick look at a couple more concepts useful for planning: Engagement Areas and Future Ops.

Planning map with Engagement Areas and future plans marked.

Sunday, June 29, 2014

Planning for Hunting Bears

It's been a very busy few weeks this month! Today is the first day since returning from Origins that have had the time and energy to blog. When I can, I'll blog some about the fantastic time I had at Origins. Today, though, I want to apply some of what I learned at Origins, specifically from the wonderful Staff Wargaming sessions run by Dr. James Sterrett and Mark Graves (USA Retired).

Specifically, I'm going to apply the planning approach we used during these sessions to the first US campaign scenario from Flashpoint Campaigns: Red Storm. I'm partial to doing this with Flashpoint Campaigns because it's really perfect for this sort of planning. I thoroughly enjoyed meeting Jim Snyder and Rob Crandall of On Target Simulations at Origins and discussing the game with them as well as using it during the Staff Wargaming sessions. I'm going to run through the process of terrain analysis using OCOKA, develop several potential enemy Courses of Action (COAs) and then plan my defense based on those COAs. To begin with, lets get an overview of the battlefield.

An overview of the battlefield in Google Earth. The Soviets will be advancing from east of Buchholz toward the western edge of the map on the route to Bremen. Note that the game map stops on an east-west line just south of Schierhorn-Tostedt.

Tuesday, June 10, 2014

Smoke Stains the Sky

Chris and I have been playing a fair bit of John Tiller's Campaign Series PBEM the last week or so, and it has been a lot of fun!

The battlefield for the scenario Tanker's Holiday. My tank battalion moves up from the south toward the objectives and Gotha.

Tuesday, May 27, 2014

(Not) Being Heinz Guderian

This weekend I tried my first full scenario of John Tiller's Campaign Series beyond the tutorials. To give my operational foray of Fall Weiss a bit of tactical spice, I selected a scenario representing an attack by the 5th Panzer Regiment of the 3rd Panzer Division against the Polish defenders of the village of Gross-Klonia. The action takes place early in the operation, on September 2nd, 1939.

The only Tiller game that I prefer the 3D map to 2D. The boxy truck in the woods to the lower left is the recon battalion HQ. These are fragile but must be kept within a certain range of your units to provide supply.
Turn 2 and my recon company has discovered, at the cost of an armored car, Polish improved positions around the village of Waldowo. I have a company of armor up, support from an infantry gun, and some dismounted motorcycle infantry.  From the horses I suspect the village is held by cavalry. I decide to put in a hasty attack with the assets in hand to clear the way for the remainder of the regiment.

Monday, May 19, 2014

A Return to Poland

Inspired by Chris, I decided to pick back up my Decisive Campaigns: Warsaw to Poland game I've let lay for, oh, about a year and a half...

The situation on 5 September when I resumed the campaign. In the north, 3rd Army has made significant inroads toward Warsaw. This is a feint, however; 3rd Army doesn't have the necessary troops to carry through the attack. I want them there to pin down Polish forces and keep them away from my real main effort in the north: Guderian's Panzers of XIX Corps

Thursday, May 15, 2014

John Tiller's Campaign Series

John Tiller's Campaign Series is one of those games, another old Talonsoft creation, that even today has a large and faithful following. I've heard about it for years, but was always slightly put off by the look of it. Given that John Tiller designed this game I should have known better.

My Soviet Ski Infantry battalion prepares to assault a German held village during the winter offensive of 1942

Saturday, May 3, 2014

Lock 'n Load: Heroes of Stalingrad

A confession: I bought this game when it was released, played the tutorials and the first scenario of the German campaign and decided I didn't like it. I haven't touched it since. I keep hearing good things about it, though. I also didn't want the money to go to waste. So last night I fired it up to give it another try.

Briefing for the second mission of the German campaign

Saturday, March 8, 2014

Decisive Campaigns Attack Tutorial

Here's a really good, quick overview of how to conduct an attack in the Decisive Campaigns games.


Very helpful. I learned a couple of things from this I hadn't really thought through before.