Showing posts with label germany. Show all posts
Showing posts with label germany. Show all posts
Wednesday, September 19, 2018
All is Lost Save Honour
I'm in an Italian Wars mood. I'm working on learning the rules for All is Lost Save Honour, an operational/campaign treatment of the period. The system is based on OSG's Campaigns of Napoleon, but heavily modified.
The rules are very wordy. Still, it seems interesting and the map is to die for. Looking forward to giving it a try tomorrow during regular Thursday night gaming.
Saturday, August 25, 2018
Wars of Succession: The Best Marlborough Simulator Around
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| Eugene in Mantua at the end of 1701. He's already beat the pants off the French in two battles and taken Modena |
I think Wars of Succession may be the best game AGEOD has ever produced, despite having some "fit and finish" issues. Granted, I'm biased toward the period, but this game takes the best of the new features introduced in Wars of Napoleon, discards what didn't work, and marries it to what did work in games like Thirty Years War and Rise of Prussia.
Tuesday, May 30, 2017
The Campaign of 1645
Turenne's army preparing to leave Phillipsburg and begin the campaign of 1645. Won by the Sword. I'm planning to start this in the coming week, assuming I finish my game of Nine Years.
Saturday, April 8, 2017
Rossbach: The Battle
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| 11:30 and Frederick is on the move |
Sunday, March 26, 2017
Rossbach: The Flank March
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| The aftermath of the French attack on Schortau |
That may not be the case on my table.
Monday, December 5, 2016
A Famous Victory - Blenheim: Battle is Joined
Warfare during this period certainly is a methodical affair. It takes Cutts from 12:30 until 2:00 PM to get his leading brigade across the Nebel and launch the first assault on Blenheim. Despite support from the battery next to the village and all three battalions of the famed French Navarre regiment holding the front edge of Blenheim, Rowe's men charge the barricades. Their combined fire shatters the 1/Navarre, eliminating it. Return fire disrupts a British battalion.
Sunday, December 4, 2016
A Famous Victory - Blenheim: Reset
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| Blenheim setup overview |
After doing a lot more reading about Blenheim and getting in a couple of turns to familiarize myself with the rules, I've decided to reset the game and start over. This time I'm using a much closer to historical setup, based on the OOB and maps from Obscure Battles. Not only is the distribution of units more correct, the actual battalions and regiments are mostly in the correct locations. The OOBs from the game and web site don't entirely line up, but they're close.
Sunday, November 27, 2016
A Famous Victory - Blenheim: Anglo-Allied Setup and First Turns
Now for the Anglo-allied setup. Again, this is a quasi-historical setup. The commands ("lines" in game terms) are composed of roughly the right mix of units, and are in roughly the right places - as far as anyone knows. For a future game I will probably use the positions as illustrated here for what may be a more historical setup.
Labels:
18th century,
AAR,
age of reason,
austria,
bavarian,
blenheim,
denmark,
england,
france,
germany,
marlborough,
setup,
tactical
Monday, September 15, 2014
Why I took up Play By Email
Last night I played scenario "1914_0823_01s: The Creeping Tide" concerning a holding action by the German 37th Infantry Division at the villages of Lahna and Orlau in the JTS game East Prussia '14. I played the German side this time, and here was the result:
Sunday, August 24, 2014
Gumbinnen - August 20, 1914 : A Review of East Prussia '14
A little over 100 years ago, the advancing troops of the Russian 1st Army met Maximilian von Prittwitz's 8.Armee at the town of Gumbinnen in East Prussia. It was the first German offensive of the the war in the east. Strategically, the battle was a German defeat. Tactically the Russians certainly didn't shine, but they held long enough, and did enough damage to the German XVII Corps to make von Prittzwitz lose his nerve and retreat. His corps commanders did not generally agree that they had been beaten.
Courtesy of the new World War I Campaigns game from John Tiller Software. East Prussia '14, I'm going to try my hand at managing a better outcome for 8.Armee.
Courtesy of the new World War I Campaigns game from John Tiller Software. East Prussia '14, I'm going to try my hand at managing a better outcome for 8.Armee.
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| 8.Armee positions the morning of August 20th, 1914. IArmeekorps and XVII.Armeekorps are already in contact |
Labels:
AAR,
eastern front,
germany,
HPS,
JTS,
new release,
review,
russia,
tiller,
wwi
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