Showing posts with label blenheim. Show all posts
Showing posts with label blenheim. Show all posts
Monday, December 5, 2016
A Famous Victory - Blenheim: Battle is Joined
Warfare during this period certainly is a methodical affair. It takes Cutts from 12:30 until 2:00 PM to get his leading brigade across the Nebel and launch the first assault on Blenheim. Despite support from the battery next to the village and all three battalions of the famed French Navarre regiment holding the front edge of Blenheim, Rowe's men charge the barricades. Their combined fire shatters the 1/Navarre, eliminating it. Return fire disrupts a British battalion.
Sunday, December 4, 2016
A Famous Victory - Blenheim: Reset
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| Blenheim setup overview |
After doing a lot more reading about Blenheim and getting in a couple of turns to familiarize myself with the rules, I've decided to reset the game and start over. This time I'm using a much closer to historical setup, based on the OOB and maps from Obscure Battles. Not only is the distribution of units more correct, the actual battalions and regiments are mostly in the correct locations. The OOBs from the game and web site don't entirely line up, but they're close.
Sunday, November 27, 2016
A Famous Victory - Blenheim: Anglo-Allied Setup and First Turns
Now for the Anglo-allied setup. Again, this is a quasi-historical setup. The commands ("lines" in game terms) are composed of roughly the right mix of units, and are in roughly the right places - as far as anyone knows. For a future game I will probably use the positions as illustrated here for what may be a more historical setup.
Labels:
18th century,
AAR,
age of reason,
austria,
bavarian,
blenheim,
denmark,
england,
france,
germany,
marlborough,
setup,
tactical
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