I own a few Napoleonic games, specifically JTS' Campaign Leipzig, AGEOD's Napoleon's Campaigns, the Matrix versions of the old Talonsoft Battleground: Napoleon series, and Frank Hunter's Campaigns on the Danube. This gives me a nice mix of grand tactical and operational games for the era. I've never really played them much, though, being more drawn to 20th century armored warfare and the American Civil War. Certainly there are some similarities between ACW warfare and Napoleonic warfare, but there are enough differences caused by the half century of time between the two eras as well as the very different geographies to make them feel very different.
If nothing else, the Napoleonic wars were fertile ground for painters of battlegrounds. |
Unfortunately when I started playing, this was pretty much the situation in terms of my understanding of Napoleonic tactics.
In addition to hundreds of paintings of battlefields, there are hundreds of books on the Napoleonic era, too. I like the Osprey books for the clear narrative of the campaign and usually excellent maps. I did make the mistake of buying this one as a Kindle title. While Osprey has made an effort to present the maps so that they are easier to view on an ebook reader or tablet, it just isn't the same as being able to study a map in a paper book. I've moved all of my other reading to ebooks, but for military history, I still find paper books a better choice.
I did get a much better sense of the overall campaign and why it was fought from this book. It also gave me some idea of how Napoleonic forces were generally employed, and what constitutes Key Terrain on the Napoleonic battlefield.
The writing style is like if H.P. Lovecraft had decided to write history for the Imperial War College |
In the little bit I have read, Maude has made some excellent points about the necessity of fire superiority on the Napoleonic battlefield. He discusses not just how it won battles in that era, but how the lack of understanding of the need for it created the (in his words) "tragic" battlefield situation in the American Civil War. I found it interesting that an author writing over a hundred years ago was well acquainted with the idea of fire superiority and that he was talking about the need to develop it in battles fought a hundred years before he was writing. I'm beginning to realize that at least in the broad perspective, Napoleonic warfare is subject to the same general principles as modern warfare. While specific tactics may differ the Napoleonic commander needed to understand the same sorts of things a modern commander needs to understand. Wellington certainly never heard of OCOKA, but there's plenty of evidence that he understood it.
Of course, from what I'm reading that's probably a pretty damn accurate behavior for many of the commanders on both sides during this campaign. By 1813, everyone was in pretty rough shape.
My current reading |
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DeleteOff-topic, but I didn't know where else to ask this question and I see a Tiller screenshot up there. I just picked up JTS' Danube Front '85 and tried applying the MapMod ugly-remover; unfortunately it doesn't seem to work properly. Upon closer examination it seems a few (not all) of the art files have changed format from earlier versions of the game, such that the MapMod replacements are now jumbled. Are you aware of anyone that has fixed this? I've gotten the counters and interface elements to work, but the terrain textures and the primary map features other than roads are stuck at the out-of-the-box level. Which is painful and pushes me toward the gorgeous but insane WITE (no no no).
ReplyDeleteIt doesn't look like Jison has yet updated MapMod for the JTS versions of these games, and I've not seen anything to indicate that he will. I *have* seen a post that he's aware of the issue and I think it probably likely that he'll release a version for the JTS versions of the games. I wonder if maybe he's waiting for Tiller to update all of the PzC games to the new map format.
DeleteThe HPS versions of the games retain the old format files and MapMod still works with them. JTS seems to be in the process of "updating" their maps to the same art style used in the tablet versions and in Panzer Battles. These are probably better than the original HPS versions...but they're no MapMod. I hope Jison decides to fix these.
If you *do* go with WitE, Jison also has a MapMod for the, which I really like. WitE, at least the smaller scenarios, really isn't that bad. The scale is certainly really different from the Panzer Campaigns games, though. I foolishly picked up War in the Pacific: Admiral's Edition a couple of months ago, and I'm scared to even launch that monster.
I have Danube Front, by the way, so if you want to try some PBEM some time, let me know!
DeleteThanks! This is helpful; I also hope that Jison will update the package as I really like the look of MapMod. I am only starting to get into the Tiller campaign system and it looks impressive, but not overly painful. We will see.
DeleteI have had WitE for some time; bought it as something that would be "good for me" (and maybe fun to scroll around the scenarios and examine the units -- classic "collector" behavior)...but without any real expectation of playing it. I might give it a shot after all, if it isn't as impenetrable as Uncommon Valor/WitP.
Hi Doug, you should get this one http://www.amazon.com/Battle-Tactics-Napoleon-His-Enemies/dp/0094772401/ref=sr_1_2?ie=UTF8&qid=1405665634&sr=8-2&keywords=Battle+Tactics+of+Napoleon+and+His+Enemies
ReplyDeleteIts a great read and gets you ready fro Napi.
Excellent! Thanks, I've added it to my list.
DeleteGood stuff! Just finishing up first leipzig tutorial. Looking forward to PBEM.
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