I'm finding that years of computer wargaming have left me with a bit of a bias. I tend to think that for a wargame to be "serious" it has to look like something from 20 years ago and have the user interface of a hand-dug well. Anything that looks good and is easy to understand and play must be "light" and I tend not to buy the game.
Like Unity of Command, Conflict of Heroes: Awakening the Bear proves how wrong that assumption is.
