Like Unity of Command, Conflict of Heroes: Awakening the Bear proves how wrong that assumption is.
|Tutorial scenario: A long way to flank with not much time|
The game is easy to play and very attractive. Units can be displayed as 3D models, but I find I prefer the chits. They go better with the stylized terrain and complete the boardgame feel.
Despite being graphically attractive and having a very easy to use UI, this game is no lightweight. While somewhat abstracted, you'll need to use good tactics to win. I enjoy that it plays quickly. Some nights I don't have the energy to fire up something more complex but can still get some interesting East Front squad level gaming in with this game.
Once I get through a few games, I can even see myself playing this multiplayer, something very rare for me.