Sunday, January 19, 2014

Conflict of Heroes

I'm finding that years of computer wargaming have left me with a bit of a bias. I tend to think that for a wargame to be "serious" it has to look like something from 20 years ago and have the user interface of a hand-dug well. Anything that looks good and is easy to understand and play must be "light" and I tend not to buy the game.

Like Unity of Command, Conflict of Heroes: Awakening the Bear proves how wrong that assumption is.



Tutorial scenario: A long way to flank with not much time
I really did myself a disservice by waiting this log to grab this game.  I see all of the expansions in my future.


The game is easy to play and very attractive. Units can be displayed as 3D models, but I find I prefer the chits. They go better with the stylized terrain and complete the boardgame feel.


Despite being graphically attractive and having a very easy to use UI, this game is no lightweight. While somewhat abstracted, you'll need to use good tactics to win. I enjoy that it plays quickly. Some nights I don't have the energy to fire up something more complex but can still get some interesting East Front squad level gaming in with this game.

Once I get through a few games, I can even see myself playing this multiplayer, something very rare for me.