Tuesday, May 27, 2014

(Not) Being Heinz Guderian

This weekend I tried my first full scenario of John Tiller's Campaign Series beyond the tutorials. To give my operational foray of Fall Weiss a bit of tactical spice, I selected a scenario representing an attack by the 5th Panzer Regiment of the 3rd Panzer Division against the Polish defenders of the village of Gross-Klonia. The action takes place early in the operation, on September 2nd, 1939.

The only Tiller game that I prefer the 3D map to 2D. The boxy truck in the woods to the lower left is the recon battalion HQ. These are fragile but must be kept within a certain range of your units to provide supply.
Turn 2 and my recon company has discovered, at the cost of an armored car, Polish improved positions around the village of Waldowo. I have a company of armor up, support from an infantry gun, and some dismounted motorcycle infantry.  From the horses I suspect the village is held by cavalry. I decide to put in a hasty attack with the assets in hand to clear the way for the remainder of the regiment.

Saturday, May 24, 2014

Huzzar! - Round 2

This post is a continuation of my post about the Combat Mission: Battle for Normandy scenario Huzzar!  started here.

We left off last time with German and American recon forces sparring over the bridgehead objectives. One of my Greyhounds and a jeep had just run head on into a German halftrack on the eastern bridgehead.

I pull my M8 around to cover the street through the village, thinking the halftrack is backing up to a position in the village. I'm taken under fire from the flank, disabling the armored car and sending the crew running for cover. My crew didn't see another SdKfz 250/9 moving north along the road.


Monday, May 19, 2014

A Return to Poland

Inspired by Chris, I decided to pick back up my Decisive Campaigns: Warsaw to Poland game I've let lay for, oh, about a year and a half...

The situation on 5 September when I resumed the campaign. In the north, 3rd Army has made significant inroads toward Warsaw. This is a feint, however; 3rd Army doesn't have the necessary troops to carry through the attack. I want them there to pin down Polish forces and keep them away from my real main effort in the north: Guderian's Panzers of XIX Corps

Thursday, May 15, 2014

John Tiller's Campaign Series

John Tiller's Campaign Series is one of those games, another old Talonsoft creation, that even today has a large and faithful following. I've heard about it for years, but was always slightly put off by the look of it. Given that John Tiller designed this game I should have known better.

My Soviet Ski Infantry battalion prepares to assault a German held village during the winter offensive of 1942

Monday, May 12, 2014

Huzzar! - Recon action

I had a great gaming weekend, how about you? I really managed to play a lot this weekend. I gave Chris' latest, Kekava Firefight a run as the Germans and thoroughly enjoyed it. I managed to pull off a draw, which I felt was pretty good given the size of the attacking Soviet force. I also played a couple of scenarios of Conflict of Heroes (I really need to do an entry on this game) and started to get my head around it. I split the rest of my time between Combat Mission Fortress Italy/Gustav Line and Combat Mission Red Thunder. Quite enjoyable!

Tonight I decided to dust off Combat Mission Battle for Normandy. I may just have found my new favorite scenario from that game.

Briefing for Huzzar!

Saturday, May 10, 2014

Hill 228.6 - Bunkers and Mines at Kursk

Kursk is famous for the tank battle at Prokhorovka, but I think the real story of most of Operation Zitadelle boils down to Soviet strong points and bunkers. That certainly seems to be the case in every scenario I've played in John Tiller's Battles of Kursk - Southern Front.

Scenario description

I've not played this game as much as it deserves. Probably because it does depict Kursk, and I find Kursk such a slog that it just isn't engaging. I really like the game system, I just wish it was a different operation.

Anyway, in this scenario I'm again indulging my interest in small unit-scale actions. The scenario represents a battalion action to clear Hill 228.6 of the artillery observation positions overlooking the assembly areas of II SS Panzer Korps on July 4th, 1943. The action begins at 0100 and visibility is very limited due to darkness.

Monday, May 5, 2014

Panzer Marsch!

I've substantially reworked my Combat Mission: Red Thunder mission "Village Z" into a smaller, reinforced company sized engagement. This scenario and map are fictional, but based on a real event that happened along the Kielce-Opatow Road on August 16, 1944. The actual encounter is described in DEPARTMENT OF THE ARMY PAMPHLET NO. 20-269. The narrative can be found online at http://www.allworldwars.com/Small-Unit-Actions-During-German-Campaign-in-Russia.html#2212.



Sunday, May 4, 2014

EFCO Platoons: Crossing the Dnieper 1943

Chris from The Sharp End Gaming has been hard at work again on Command Ops scenarios. Lately, he's really been pushing the engine to the limit by developing platoon and company level scenarios, something CO wasn't designed to do. Since these fit in with my current fixation on small unit actions (and because Chris' scenarios always rock) I gave his latest, Crossing the Dnieper 1943 a try.

Scenario description. I believe that Chris and I are determined to simulate every East Front river crossing engagement that ever happened between the two of us.

Saturday, May 3, 2014

Lock 'n Load: Heroes of Stalingrad

A confession: I bought this game when it was released, played the tutorials and the first scenario of the German campaign and decided I didn't like it. I haven't touched it since. I keep hearing good things about it, though. I also didn't want the money to go to waste. So last night I fired it up to give it another try.

Briefing for the second mission of the German campaign