|Scenario description. I believe that Chris and I are determined to simulate every East Front river crossing engagement that ever happened between the two of us.|
|I choose to play the Soviets this time. I have four companies and supporting assets ready to storm across the river.|
|I send 1st, 2nd, and 4th Companies across the Dnieper and hold 5th Company, in reserve. I use my artillery to pound the German held bank at the crossing points while my troops make their way across.|
|3rd Company arrives. I send them over the southern-most crossing, hoping that the assaults to the north have drawn off most of the defenders.|
|I send 3rd and 4th Companies into an attack on Objective Ivana. They are tired, but the objective seems lightly held. I'm hoping I can take it before dark.|
|Nightfall, and I'm still unable to take Objective Ivana. 1st and 7th Companies have taken Objective Tatiana, however.|
|2nd Company's attack is stalled. Better to pull them back into defensive positions and let them rest for the night.|
|Looks like my intended envelopment by 1st and 6th Companies is running into trouble. 6th Company has run into strong resistance not far from their jump off point. Worse, they're fatigued from their overnight river crossing.|
|A draw is better than I expected when things started to fall apart towards the end!|
As such, I suspect these platoon-level scenarios benefit from more micro-management than I usually provide in a Command Ops game. I suspect I should have manually positioned weapons platoons and gave them fire orders rather than simply ordering companies into the attack. I usually have good luck with leaving my artillery on AI control, but here I think I may need to personally direct fire support a lot more.
There are a ton of small unit actions I'm finding in my recent reading that are probably too large for Combat Mission but would play well in Command Ops at this scale. Kudos to Chris for developing the resources to make this possible!