I've not played this game as much as it deserves. Probably because it does depict Kursk, and I find Kursk such a slog that it just isn't engaging. I really like the game system, I just wish it was a different operation.
Anyway, in this scenario I'm again indulging my interest in small unit-scale actions. The scenario represents a battalion action to clear Hill 228.6 of the artillery observation positions overlooking the assembly areas of II SS Panzer Korps on July 4th, 1943. The action begins at 0100 and visibility is very limited due to darkness.
|My choice of optional rules.|
|Overview of the battlefield. It looks like there may be a line of Soviet positions in advance of the objective.|
|My plan is to move both companies up on either side of the road and first assault the bunkers on the southern side of the hill.|
After clearing mines with an Pioneer platoon, I leave on platoon behind to engage the bunker and move the rest of the company up to the hill for the assault. Two more Pioneer platoons lead the assault on the southern-most bunker to clear mines and obstacles. It's 0300 already.
By 0500 I'm finally ready to assault the first bunker. Mortar fire has been totally ineffective at suppressing the defenders, as have panzerschrecks fired against the bunker. One of the main differences between Panzer Battles and Panzer Campaigns is supposed to be the emphasis on fire combat at the Panzer Battles scale. Unfortunately, with the Soviets always hunkered down in bunkers, neither fire combat nor artillery seems to do any good. I can't even manage to disrupt a unit in a fortified position prior to assaulting!
|My first assault is an even trade in terms of casualties.|
|The assault on the bunker along our line-of-communication goes slightly better, but still fails to clear the enemy from the fortification.|
|One company continues to assault the southern bunker while the other, mines cleared by Pioneers, maneuvers to assault the next bunker in line. My attack is taking too long to develop!|
|Since my mortars seem to be useless for even suppression, I'm using them to provide some smoke to isolate my targets. My companies continue their assaults without much progress, but without terribly high casualties, either.|
|At 0600 my second company, supported by a pair of Pioneer platoons, takes a bunker, finally. Unfortunately it's turn 7 of 10. At 0630 the second bunker falls...|
|...and a lightning attack by two Pioneer platoons manages to quickly take a third bunker. Half the strong points on the hill are now in my possession. I only have two turns left, however.|
|An Axis Minor Defeat!|
|Damn, that's a lot of Russians!|