As Charles withdrew towards Vienna Napoleon and his Saxon and Württemberg allies chased after them along the Danube. Not quite a month after the defeat at Eckmuhl, Charles dispatched Kolowrat's Austrian III Corps to attack Napoleon's extended lines of communication at the town of Linz, where the Wurttemberg troops and Saxons under Vandamme and Bernadotte respectively had established a bridgehead across the Danube.
|JTS scenario background. I am playing the historical variant of the scenario.|
I tend not to enjoy playing the JTS Napoleonic games solo as much anymore because the AI isn't that good and it seems pointless moving all of those counters for a game that isn't that challenging (PBEM versus a skilled opponent is a completely different deal!). This morning though I was inspired by Chris' recent post about the Battle of Casal Novo that he played using the Command Control feature of the game.
I'd tried Command Control once or twice before but didn't really get it. After reading Chris' post I decided to give it a try again and after a few false starts finally wrapped my head around the mechanism and was able to play a very interesting game.
|The battlefield of Linz-Urfar|
Typical of the Austrian armies of this period, however, Kolowrat's divisional commanders are unable to coordinate their attacks successfully. My three divisions will arrive on the field piecemeal and separated by several hours of time. The challenge will be to attack in such a way as to threaten or destroy the bridgehead without being defeated in detail.
Gaming notes: The Allies lost due to a combination of allowing 1st Division to grab the objective towns along the road and serious cavalry loses incurred defending Harbach. Allied cavalry losses accounted for 280 Austrian Victory Points, almost half of the total. It’s debatable if the cavalry charges were really worth the losses. Losing Harbach itself would have cost only 200 points. In the end either result would have still resulted in an Austrian Minor Victory.
I quite enjoyed playing with Command Control. Doing so really gave the game a more Napoleonic feel. Not being able to micromanage every battalion made the game feel more like Scourge of War or Command Ops. Its unfortunate that more JTS/HPS players don’t make use of this game mode; I’d like to see Tiller add some more sophisticated controls to better replicate the experience of a 19th Century general.