Scout units trying to firm up the picture of enemy deployments |
The scenario opens with not much beyond scout and observer teams available to the player. Unlike a lot of Combat Mission scenarios, JC has given plenty of time and provided the right resources to conduct pre-mission recon.
My right flank scouts locate German panzergrenadiers in the village near the crossroads objective |
Calling 120mm mortar fire on a German halftrack. I want to move up my sappers to start breaching obstacles but this halftrack can observe their movement path. Nine minutes for the mission to land! |
Dense woods make for good cover, but that works both ways. It's tough to get a good sense of the scale of the German trench |
...which opens fire on them, causing my first casualties of the game. I still can't get used to the much higher casualty rates of WWII combat versus modern.
The crossroads objective is the cluster of buildings up the road from this barrier |
CMRT maps tend to be much bigger than CMBN maps. There's a lot of open space here. |
I move some of my tanks into position to screen the movement path of my sappers. Soon one of my T-34s locates that annoying halftrack.
The mortar barrage had just started to fall as well, so the halftrack was beginning to move out. That gave me a nice clear flank shot. Not that a T-34/76 needs that versus a halftrack, but it did make for a bigger target.
Absent my scouts finding a better route, I plan on an advance toward the Railroad Gap between those two patches of forest as my main effort |
A few minute later my infantry shows up, two companies of Guards Rifle troops.
The Germans don't seem to wild about what's coming their way. These two halftracks seem to be moving to get away!
So far there hasn't been a lot of fighting as I try and scout out the enemy positions. I think that's about to change.
Wow this map look huge! Good job with your scouts. I didn't scout Village Z and I am paying the price!!!
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