A quick screenshot before signing off for the night.
Flashpoint Campaigns: Red Storm was released today, and all I can say is that this game is
fun. If you played the original
Flashpoint: Germany, the basic game system here is very similar, but refined. Beyond that, the maps are more functional and there are a lot more maps and scenarios. FPC:RS feels like a very polished, very playable simulation of modern warfare.
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Recon elements of 2nd Squadron, 11th ACR scout for the enemy in the scenario "Black Horse" |
The game gets very high marks from me for designing the entire game engine around command and control. The variable turn-length system is incredibly innovative and models the
OODA decision loop concept very well. I've found the interface very easy to pick up - no doubt helped by my time spent playing its predecessor - and the game very, very playable. Like
Command Ops, this is a game that let's you focus on being a commander and not a micro-manager.
More later. So far I've only played the tutorial and one scenario, but I'm really, really enjoying it!
Can't wait to buy it. Looks like a lot of fun. I read a short forum post about the use of air assets in the game. I like how they made it a part of the game in terms of air to ground attacks and helicopters but didn't try to get try to simulate air combat over a battlefield.
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