Thursday, November 29, 2012

Achtung Panzer

It's been a busy week and I've also been in a bit of a gaming funk.  I have a craving for playing something battalion-level or above, but running my own business has left me mentally too exhausted to get my head around the games that would let me do that this week.
Instead, the past couple of nights I've gravitated to Achtung Panzer Operation Star.  I don't have time for a full AAR tonight, but here's a screen shot from tonight's battle to tide you over.

I'm playing the Volokonovka DLC, which takes place during the summer of 1942.

Sunday, November 25, 2012

Case White: September 1-2, 1939

Decisive Campaigns: The Blitzkierg Warsaw to Paris 
I love the idea of this game, but I'm a bit daunted by the size of it.  Years ago I used to really enjoy playing with operational level games of this scale.  I even used to play them as board games.  I have to admit I struggle with having the attention span and dedication to handle these games these days.
Nonetheless, the panzers have crossed the Polish border tonight. I promised myself I'd start a multi-session play through of this weekend.  I'm going to document the game in the hopes I'll stick with it and see it through to the final turn. Here's a summation of the first two days of the campaign:
As you can see from the strategic map, the main attack by Army Group South in the vicinity of Breslau has driven across the border and started a push toward Lodz, and eventually Warsaw.  AGS will form the southern arm of a pincer movement to encircle and cut-off Poznan and any troops to the west of Warsaw.  Meanwhile, Army Group North is attacking east across the base of the Polish Corridor and south toward Warsaw, forming the northern arm of the encirclement.

In the south, 8th Army is poised to take Kalisch and secure the flank of the main effort by 10th Army.  10th Army is about to turn the flank of the Polish 30th Division, exploiting the gap between it and the Polish 10th Division.  10th Army will then drive across the Warta north of Dzialoszyn, take Piotrkow and advance on to Radom, to the south of Warsaw.  The 2nd and 3rd Light Divisions along with the 25th Panzer Regimant will move south of the Polish 30th Division, cross the Warta at Czestochowa and protect the southern flank of 10th Army.
14th Army will primarily demonstrate along the southwestern Polish border.  VII Corps is encountering fairly heavy resistance from several Polish divisions around Myslowice.  I intend to use XVII Corps to drive north through the Polish 21st Division to get in the rear of the defenders at Myslowice at Krakau.  Hopefully this will allow the mechanized divisions of VII Corps to punch through and seize Kielce in a couple of turns.

In the north, 4th Army spearheaded by Guderian's Panzer Divisions has smashed through the Polish 9th Division and driven nearly to Bromberg.  Once there, they will drive down the Vistula to seize Thorn. 2nd and 3rd Corps will advance southeast of the Panzer divisions to screen them from any forces moving east out of the Poznan salient.  XXI Corps has engaged the Polish 16th Division in front of Graudenz.  It should take the town next turn and link up with Guderian's advance, sealing off the southern end of the Polish Corridor from Poland proper.  Frontier and reserve units will drive east across the Corridor to link up with troops in East Prussia.  The bulk of 3rd Army will attempt to advance south toward Warsaw, assuming they can push trough or flank the fortifications at Mlowa.

To be continued...

Saturday, November 24, 2012

Indo-Chinese Fleet Action in the Straits of Malacca

My initial attempt at a scenario in Fleet Command:  a skirmish between small Indian and Chinese surface warfare groups during a border dispute.

My small task force's initial position is to the northwest of the entrance to the straits.  I have my ships set a course to the southeast at 2/3 full.

About 20 minutes in I've picked up a contact to my southeast, about 70 miles out.  I need to identify this contact, and sending out the Ka-28a ASW helicopter is a better choice than lighting up surface search radars on the ships.  Doing that will alert the Chinese to my presence long before I can see them, allowing them to get off the first missile strikes.  I have my DDG crew prep the helicopter to Alert 5.

Once the helicopter is at Alert 5 status  I set course to intercept and launch the Ka-28a with orders to make a visual ID.  I need to find those targets...

I give orders to have the helicopter move ESE about 25 or 30 nmi before lighting up its surface search radar.  I want some separation between it and the task force in case the Chinese pick up the emissions.  Once on station, my scouting helicopter crew picks up a second contact to the NE.

I decide to intercept the contact to the NE, in case it's a Chinese ship.  I don't want them leaking around my flank while I probe south.  In the meantime, my scout helicopter's radar has firmed up the first contact as a civilian cargo ship, and picked up two more contacts farther to the SE, moving NW.  I suspect those are the Chinese.

The NE contact is another cargo ship.  The southern contacts pretty much have to be Chinese warships.  I re-orient my forces to scout them and move to intercept.

About then minutes later I have a confirmed hostile contact!  Here's where I screwed up and failed the mission.  Being concerned that the enemy would detect my Ka-28a, I have it dive for the deck and start a high-speed run for home as soon as I get a good ID.  I immediately have my ships launch missiles.

Realistically, ROE doesn't let me target unidentified contacts.  So, while I have three flights of  surface-to-surface missiles in the air, they're all targeted on the single identified contact, an aging Sovremenny 1 DDG.

What I should have done was continue to scout the enemy force with the Ka-28a until I had ID's on all of the contacts.  I should then have closed until my shorter-ranged, obsolescent SS-N-2D missiles were also in range, so that I could have launched everything at once and saturated the Chinese defenses.
Instead, my birds come in piecemeal, and directed at a single target.  Even so, enough get through the SAM and CIWS defenses of the Sovremenny to do some damage.

As I watch my strike get picked out of the air I realize my mistake and turn the helicopter around to finish the scouting I should have done in the first place.  As I close I can see the smoke from the burning DDG rising into the sky.

Eventually all three Chinese ships are ID'd without the Ka-28a coming under fire.  I launch my remaining missiles, a handful of creaky SS-N-2Ds.  The remaining two Chinese ships are a more modern DDG and an FFG; I have little hope that the SS-N-2Ds will get through their defensive screen.

In the end I'm right.  While the Sovremenny takes another two hits (but still doesn't sink!), neither the Haribing or the  Huainan  are so much as scratched.  I withdraw my helo to keep it from getting picked off by SAMs, and begin to lose contact with the enemy task force.

In the end, a poor showing.  While I didn't sustain any damage, I didn't sink a single enemy vessel, leaving the Chinese task force combat effective.

Admittedly, I'm far more a ground-pounder than a squid.  Still, I forgot some basics here, like fully scouting the enemy and keeping contact, as well as concentration of fire and fire superiority to overwhelm the enemy defense.  I was impressed at how well Fleet Command (with the NWP mod) has held up over the years - this is ultimately a 12 year-old sim, but it does pretty well.  It isn't graphically the greatest but it manages to pull off a few graphical niceties that NWAC doesn't do, particularly in regard to launch animations and the like.  Hopefully I'll have time to work some with the scenario editor during the holidays.

Thanksgiving Weekend

It's been a busy gaming weekend here so far.  I've played a few hours of Skyrim and finally started a new game of Sword of the Stars II now that Kerberos has given the all clear and the game is playable.  The Steam and Matrix/Slitherine sales have wormed their way into my wallet as well: yesterday saw me grab Elemental: Fallen EnchantressFleet Command, and a couple of Field of Glory modules I didn't have yet.

Fleet Command is a bit of a bugger on a modern gaming rig; it doesn't seem to care much for modern video drivers and can't run at very high resolutions.  Naval War: Arctic Circle has it all over FC  in that respect.  Unfortunately, the rest of the game doesn't measure up.  I'm debating picking up Harpoon to get my naval fix and just dealing with the interface and complexity.

With any luck, my copy of Decisive Action will show up today from HPS.  If so, I suspect I'll be engrossed in that.  Until then, I think it's some more Skyrim, perhaps some Fallen Enchantress, and probably starting a multi-session game of Decisive Campaigns: The Blitzkrieg From Warsaw to Paris.  I keep meaning to play the Polish campaign in the latter and never get started; this weekend seems a good time.  And of course, probably another 60 or so turns in SOTS2.