Scenario 1 covers Davout's defense of Telnitz and Sokolwitz on the French right |
Grogbrother Jim has been expressing cautious optimism about Hexasim's Eagles of France series this weekend. He's specifically playing Fallen Eagles, which covers Waterloo. I have Rising Eagles, their Austerlitz game. Given Jim's praise for his early attempts at the system, I thought I ought to finally get it on the table and give it a try.
Some of Davout's boys holed up in Telnitz at the start of the game. Hexes are 250m and game turns are one hour. |
So far I've only played the first turn of the game After a first reading of the rules and the one turn, the best way I can describe this game system is elegant. The designers have captured the essence of tactical Napoleonic combat is a very fluid and easy-to-play system. The components are also very high quality, with gorgeous maps and some of the nicest die-cut counters I've seen. The counters are easy to read without a lot of clutter. I'm less fond of NATO symbols on counter s for games of this era, but I'll admit that it makes them easy to read. OSG uses NATO symbols as well, and while I prefer the exquisite counter art of something like Vae Victis' Fontenoy, I understand choosing this direction.
I'll have more observations as I play more, but so far the major pros of this system for me are:
- A workable orders system. Other systems, like the NBS system by The Gamers, have tried to implement orders systems but they've always been a bit clunky. This system manages to implement an orders system that is easy to track but still implements a historical set of constraints around unit and formation actions. This is coupled with a simple but effective formation activation system.
- Workable Corps morale. The lack of this at the division/corps level is my primary gripe with the John Tiller Software Napoleonic games.
- Easy combat resolution that gives historical results. Seriously, combat is quick and easy to resolve in this system.
This strikes me as a system designed for playability without sacrificing historical play. The rules clearly require the use of historical tactics. I'm impressed.
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